VTK  9.7.0
vtkOpenGLBillboardTextActor3D.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
7
8#ifndef vtkOpenGLBillboardTextActor3D_h
9#define vtkOpenGLBillboardTextActor3D_h
10
12#include "vtkRenderingOpenGL2Module.h" // For export macro
13
14VTK_ABI_NAMESPACE_BEGIN
17class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLBillboardTextActor3D : public vtkBillboardTextActor3D
18{
19public:
24 void PrintSelf(ostream& os, vtkIndent indent) override;
25
27
28protected:
31
33
34private:
36 void operator=(const vtkOpenGLBillboardTextActor3D&) = delete;
37};
38
39#define vtkOpenGLBillboardTextActor3D_OVERRIDE_ATTRIBUTES \
40 vtkOpenGLBillboardTextActor3D::CreateOverrideAttributes()
41VTK_ABI_NAMESPACE_END
42#endif // vtkOpenGLBillboardTextActor3D_h
a simple class to control print indentation
Definition vtkIndent.h:29
int RenderGL2PS(vtkViewport *viewport, vtkOpenGLGL2PSHelper *gl2ps)
static vtkOverrideAttribute * CreateOverrideAttributes()
static vtkOpenGLBillboardTextActor3D * New()
int RenderTranslucentPolygonalGeometry(vtkViewport *vp) override
Just render in translucent pass, since it can execute multiple times (depth peeling,...
~vtkOpenGLBillboardTextActor3D() override
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Access GL2PS functionality.
Attribute for vtkObjectFactory overrides.
abstract specification for Viewports
Definition vtkViewport.h:47
#define VTK_NEWINSTANCE