Point Cloud Library (PCL)
1.15.1
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features
include
pcl
gpu
features
device
rodrigues.hpp
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/*
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* Software License Agreement (BSD License)
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*
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* Copyright (c) 2011, Willow Garage, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of Willow Garage, Inc. nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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* Author: Anatoly Baskeheev, Itseez Ltd, (myname.mysurname@mycompany.com)
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*/
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#ifndef PCL_GPU_DEVICE_RODRIGUES_HPP_
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#define PCL_GPU_DEVICE_RODRIGUES_HPP_
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#include <pcl/gpu/utils/device/vector_math.hpp>
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namespace
pcl
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{
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namespace
device
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{
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__device__ __host__ __forceinline__
void
AngleAxisf
(
float
angle,
const
float3& r, float3& row1, float3& row2, float3& row3)
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{
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float
cosA, sinA;
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sincosf(angle, &sinA, &cosA);
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row1.x = cosA; row1.y = 0.f; row1.z = 0.f;
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row2.x = 0.f; row2.y = cosA; row2.z = 0.f;
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row3.x = 0.f; row3.y = 0.f; row3.z = cosA;
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/* */
row1.y += -r.z * sinA; row1.z += r.y * sinA;
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row2.x += r.z * sinA;
/* */
row2.z += -r.x * sinA;
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row3.x += -r.y * sinA; row3.y += r.x * sinA;
/* */
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row1.x += r.x * r.x * (1 - cosA); row1.y += r.x * r.y * (1 - cosA); row1.z += r.x * r.z * (1 - cosA);
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row2.x += r.y * r.x * (1 - cosA); row2.y += r.y * r.y * (1 - cosA); row2.z += r.y * r.z * (1 - cosA);
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row3.x += r.z * r.x * (1 - cosA); row3.y += r.z * r.y * (1 - cosA); row3.z += r.z * r.z * (1 - cosA);
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}
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__device__ __host__ __forceinline__
void
Rodrigues
(
const
float3& rvec, float3& row1, float3& row2, float3& row3)
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{
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float
angle =
norm
(rvec);
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float3 unit_axis = make_float3(rvec.x/angle, rvec.y/angle, rvec.z/angle);
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AngleAxisf
(angle, unit_axis, row1, row2, row3);
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}
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}
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}
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#endif
/* PCL_GPU_DEVICE_RODRIGUES_HPP_ */
pcl::device
Definition
device_array.h:315
pcl::device::norm
__device__ __host__ __forceinline__ float norm(const float3 &v1, const float3 &v2)
Definition
vector_operations.hpp:60
pcl::device::Rodrigues
__device__ __host__ __forceinline__ void Rodrigues(const float3 &rvec, float3 &row1, float3 &row2, float3 &row3)
Definition
rodrigues.hpp:65
pcl::device::AngleAxisf
__device__ __host__ __forceinline__ void AngleAxisf(float angle, const float3 &r, float3 &row1, float3 &row2, float3 &row3)
Definition
rodrigues.hpp:47
pcl
Definition
convolution.h:46