Point Cloud Library (PCL)
1.15.1
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pcl
recognition
impl
hv
occlusion_reasoning.hpp
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/*
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* Software License Agreement (BSD License)
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*
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* Point Cloud Library (PCL) - www.pointclouds.org
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* Copyright (c) 2010-2011, Willow Garage, Inc.
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of Willow Garage, Inc. nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef PCL_RECOGNITION_OCCLUSION_REASONING_HPP_
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#define PCL_RECOGNITION_OCCLUSION_REASONING_HPP_
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#include <pcl/recognition/hv/occlusion_reasoning.h>
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#include <algorithm>
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///////////////////////////////////////////////////////////////////////////////////////////
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template
<
typename
ModelT,
typename
SceneT>
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pcl::occlusion_reasoning::ZBuffering<ModelT, SceneT>::ZBuffering
(
int
resx,
int
resy,
float
f) :
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f_ (f), cx_ (resx), cy_ (resy), depth_ (nullptr)
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{
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}
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///////////////////////////////////////////////////////////////////////////////////////////
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template
<
typename
ModelT,
typename
SceneT>
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pcl::occlusion_reasoning::ZBuffering<ModelT, SceneT>::ZBuffering
() :
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f_ (), cx_ (), cy_ (), depth_ (nullptr)
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{
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}
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///////////////////////////////////////////////////////////////////////////////////////////
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template
<
typename
ModelT,
typename
SceneT>
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pcl::occlusion_reasoning::ZBuffering<ModelT, SceneT>::~ZBuffering
()
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{
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delete
[] depth_;
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}
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///////////////////////////////////////////////////////////////////////////////////////////
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template
<
typename
ModelT,
typename
SceneT>
void
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pcl::occlusion_reasoning::ZBuffering<ModelT, SceneT>::filter
(
typename
pcl::PointCloud<ModelT>::ConstPtr
& model,
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typename
pcl::PointCloud<ModelT>::Ptr
& filtered,
float
thres)
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{
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pcl::Indices
indices_to_keep;
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filter
(model, indices_to_keep, thres);
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pcl::copyPointCloud
(*model, indices_to_keep, *filtered);
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}
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///////////////////////////////////////////////////////////////////////////////////////////
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template
<
typename
ModelT,
typename
SceneT>
void
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pcl::occlusion_reasoning::ZBuffering<ModelT, SceneT>::filter
(
typename
pcl::PointCloud<ModelT>::ConstPtr
& model,
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pcl::Indices
& indices_to_keep,
float
thres)
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{
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float
cx, cy;
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cx =
static_cast<
float
>
(cx_) / 2.f - 0.5f;
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cy =
static_cast<
float
>
(cy_) / 2.f - 0.5f;
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indices_to_keep.resize (model->
size
());
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int
keep = 0;
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for
(std::size_t i = 0; i < model->
size
(); i++)
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{
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float
x = (*model)[i].x;
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float
y = (*model)[i].y;
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float
z = (*model)[i].z;
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int
u =
static_cast<
int
>
(f_ * x / z + cx);
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int
v =
static_cast<
int
>
(f_ * y / z + cy);
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if
(u >= cx_ || v >= cy_ || u < 0 || v < 0)
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continue
;
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//Check if point depth (distance to camera) is greater than the (u,v) meaning that the point is not visible
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if
((z - thres) > depth_[u * cy_ + v] || !std::isfinite(depth_[u * cy_ + v]))
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continue
;
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indices_to_keep[keep] =
static_cast<
int
>
(i);
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keep++;
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}
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indices_to_keep.resize (keep);
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}
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///////////////////////////////////////////////////////////////////////////////////////////
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template
<
typename
ModelT,
typename
SceneT>
void
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pcl::occlusion_reasoning::ZBuffering<ModelT, SceneT>::computeDepthMap
(
typename
pcl::PointCloud<SceneT>::ConstPtr
& scene,
bool
compute_focal,
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bool
smooth,
int
wsize)
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{
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float
cx, cy;
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cx =
static_cast<
float
>
(cx_) / 2.f - 0.5f;
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cy =
static_cast<
float
>
(cy_) / 2.f - 0.5f;
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//compute the focal length
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if
(compute_focal)
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{
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float
max_u, max_v, min_u, min_v;
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max_u = max_v = std::numeric_limits<float>::max () * -1;
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min_u = min_v = std::numeric_limits<float>::max ();
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for
(
const
auto
& point: *scene)
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{
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float
b_x = point.x / point.z;
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if
(b_x > max_u)
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max_u = b_x;
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if
(b_x < min_u)
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min_u = b_x;
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float
b_y = point.y / point.z;
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if
(b_y > max_v)
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max_v = b_y;
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if
(b_y < min_v)
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min_v = b_y;
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}
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float
maxC = std::max (std::max (std::abs (max_u), std::abs (max_v)), std::max (std::abs (min_u), std::abs (min_v)));
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f_ = (cx) / maxC;
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}
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depth_ =
new
float
[cx_ * cy_];
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std::fill_n(depth_, cx * cy, std::numeric_limits<float>::quiet_NaN());
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for
(
const
auto
& point: *scene)
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{
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const
float
& x = point.x;
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const
float
& y = point.y;
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const
float
& z = point.z;
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const
int
u =
static_cast<
int
>
(f_ * x / z + cx);
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const
int
v =
static_cast<
int
>
(f_ * y / z + cy);
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if
(u >= cx_ || v >= cy_ || u < 0 || v < 0)
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continue
;
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if
((z < depth_[u * cy_ + v]) || (!std::isfinite(depth_[u * cy_ + v])))
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depth_[u * cx_ + v] = z;
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}
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if
(smooth)
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{
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//Dilate and smooth the depth map
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int
ws = wsize;
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int
ws2 =
static_cast<
int
>
(std::floor (
static_cast<
float
>
(ws) / 2.f));
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float
* depth_smooth =
new
float
[cx_ * cy_];
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for
(
int
i = 0; i < (cx_ * cy_); i++)
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depth_smooth[i] = std::numeric_limits<float>::quiet_NaN ();
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for
(
int
u = ws2; u < (cx_ - ws2); u++)
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{
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for
(
int
v = ws2; v < (cy_ - ws2); v++)
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{
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float
min = std::numeric_limits<float>::max ();
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for
(
int
j = (u - ws2); j <= (u + ws2); j++)
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{
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for
(
int
i = (v - ws2); i <= (v + ws2); i++)
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{
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if
(std::isfinite(depth_[j * cx_ + i]) && (depth_[j * cx_ + i] < min))
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{
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min = depth_[j * cx_ + i];
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}
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}
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}
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if
(min < (std::numeric_limits<float>::max () - 0.1))
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{
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depth_smooth[u * cx_ + v] = min;
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}
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}
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}
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std::copy(depth_smooth, depth_smooth + cx_ * cy_, depth_);
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delete
[] depth_smooth;
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}
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}
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#endif
// PCL_RECOGNITION_OCCLUSION_REASONING_HPP_
pcl::PointCloud::size
std::size_t size() const
Definition
point_cloud.h:444
pcl::PointCloud::Ptr
shared_ptr< PointCloud< PointT > > Ptr
Definition
point_cloud.h:414
pcl::PointCloud::ConstPtr
shared_ptr< const PointCloud< PointT > > ConstPtr
Definition
point_cloud.h:415
pcl::occlusion_reasoning::ZBuffering::~ZBuffering
~ZBuffering()
Definition
occlusion_reasoning.hpp:60
pcl::occlusion_reasoning::ZBuffering::computeDepthMap
void computeDepthMap(typename pcl::PointCloud< SceneT >::ConstPtr &scene, bool compute_focal=false, bool smooth=false, int wsize=3)
Definition
occlusion_reasoning.hpp:111
pcl::occlusion_reasoning::ZBuffering::filter
void filter(typename pcl::PointCloud< ModelT >::ConstPtr &model, typename pcl::PointCloud< ModelT >::Ptr &filtered, float thres=0.01)
Definition
occlusion_reasoning.hpp:67
pcl::occlusion_reasoning::ZBuffering::ZBuffering
ZBuffering()
Definition
occlusion_reasoning.hpp:53
pcl::copyPointCloud
void copyPointCloud(const pcl::PointCloud< PointInT > &cloud_in, pcl::PointCloud< PointOutT > &cloud_out)
Copy all the fields from a given point cloud into a new point cloud.
Definition
io.hpp:142
pcl::occlusion_reasoning::filter
pcl::PointCloud< ModelT >::Ptr filter(typename pcl::PointCloud< SceneT >::ConstPtr &organized_cloud, typename pcl::PointCloud< ModelT >::ConstPtr &to_be_filtered, float f, float threshold)
Definition
occlusion_reasoning.h:72
pcl::Indices
IndicesAllocator<> Indices
Type used for indices in PCL.
Definition
types.h:133