Point Cloud Library (PCL)
1.15.1
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pcl
surface
3rdparty
poisson4
allocator.h
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/*
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Copyright (c) 2006, Michael Kazhdan and Matthew Bolitho
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this list of
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conditions and the following disclaimer. Redistributions in binary form must reproduce
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the above copyright notice, this list of conditions and the following disclaimer
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in the documentation and/or other materials provided with the distribution.
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Neither the name of the Johns Hopkins University nor the names of its contributors
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may be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
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DAMAGE.
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*/
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#ifndef ALLOCATOR_INCLUDED
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#define ALLOCATOR_INCLUDED
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#include <vector>
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namespace
pcl
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{
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namespace
poisson
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{
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class
AllocatorState
{
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public
:
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int
index
,
remains
;
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};
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/** This templated class assists in memory allocation and is well suited for instances
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* when it is known that the sequence of memory allocations is performed in a stack-based
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* manner, so that memory allocated last is released first. It also preallocates memory
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* in chunks so that multiple requests for small chunks of memory do not require separate
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* system calls to the memory manager.
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* The allocator is templated off of the class of objects that we would like it to allocate,
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* ensuring that appropriate constructors and destructors are called as necessary.
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*/
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template
<
class
T>
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class
Allocator
{
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int
blockSize;
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int
index,remains;
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std::vector<T*> memory;
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public
:
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Allocator
(
void
){
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blockSize=index=remains=0;
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}
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~Allocator
(
void
){
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reset
();
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}
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/** This method is the allocators destructor. It frees up any of the memory that
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* it has allocated. */
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void
reset
(
void
){
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for
(std::size_t i=0;i<memory.size();i++){
delete
[] memory[i];}
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memory.clear();
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blockSize=index=remains=0;
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}
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/** This method returns the memory state of the allocator. */
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AllocatorState
getState
(
void
)
const
{
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AllocatorState
s;
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s.
index
=index;
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s.remains=remains;
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return
s;
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}
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/** This method rolls back the allocator so that it makes all of the memory previously
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* allocated available for re-allocation. Note that it does it not call the constructor
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* again, so after this method has been called, assumptions about the state of the values
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* in memory are no longer valid. */
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void
rollBack
(
void
){
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if
(memory.size()){
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for
(std::size_t i=0;i<memory.size();i++){
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for
(
int
j=0;j<blockSize;j++){
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memory[i][j].~T();
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new
(&memory[i][j]) T();
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}
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}
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index=0;
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remains=blockSize;
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}
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}
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/** This method rolls back the allocator to the previous memory state and makes all of the memory previously
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* allocated available for re-allocation. Note that it does it not call the constructor
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* again, so after this method has been called, assumptions about the state of the values
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* in memory are no longer valid. */
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void
rollBack
(
const
AllocatorState
& state){
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if
(state.
index
<index || (state.
index
==index && state.
remains
<remains)){
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if
(state.
index
<index){
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for
(
int
j=state.
remains
;j<blockSize;j++){
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memory[state.
index
][j].~T();
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new
(&memory[state.
index
][j]) T();
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}
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for
(
int
i=state.
index
+1;i<index-1;i++){
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for
(
int
j=0;j<blockSize;j++){
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memory[i][j].~T();
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new
(&memory[i][j]) T();
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}
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}
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for
(
int
j=0;j<remains;j++){
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memory[index][j].~T();
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new
(&memory[index][j]) T();
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}
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index=state.
index
;
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remains=state.
remains
;
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}
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else
{
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for
(
int
j=0;j<state.
remains
;j<remains){
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memory[index][j].~T();
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new
(&memory[index][j]) T();
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}
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remains=state.
remains
;
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}
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}
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}
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/** This method initiallizes the constructor and the blockSize variable specifies the
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* the number of objects that should be pre-allocated at a time. */
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void
set
(
int
blockSize){
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reset
();
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this->blockSize=blockSize;
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index=-1;
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remains=0;
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}
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/** This method returns a pointer to an array of elements objects. If there is left over pre-allocated
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* memory, this method simply returns a pointer to the next free piece of memory, otherwise it pre-allocates
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* more memory. Note that if the number of objects requested is larger than the value blockSize with which
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* the allocator was initialized, the request for memory will fail.
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*/
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T*
newElements
(
int
elements=1){
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T* mem;
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if
(!elements){
return
NULL;}
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if
(elements>blockSize){
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fprintf(stderr,
"Allocator Error, elements bigger than block-size: %d>%d\n"
,elements,blockSize);
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return
NULL;
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}
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if
(remains<elements){
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if
(index==memory.size()-1){
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mem=
new
T[blockSize];
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if
(!mem){fprintf(stderr,
"Failed to allocate memory\n"
);exit(0);}
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memory.push_back(mem);
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}
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index++;
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remains=blockSize;
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}
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mem=&(memory[index][blockSize-remains]);
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remains-=elements;
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return
mem;
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}
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};
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}
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}
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#endif
// ALLOCATOR_INCLUDE
pcl::poisson::Allocator::getState
AllocatorState getState(void) const
This method returns the memory state of the allocator.
Definition
allocator.h:70
pcl::poisson::Allocator::newElements
T * newElements(int elements=1)
This method returns a pointer to an array of elements objects.
Definition
allocator.h:142
pcl::poisson::Allocator::set
void set(int blockSize)
This method initiallizes the constructor and the blockSize variable specifies the the number of objec...
Definition
allocator.h:130
pcl::poisson::Allocator::reset
void reset(void)
This method is the allocators destructor.
Definition
allocator.h:64
pcl::poisson::Allocator::rollBack
void rollBack(void)
This method rolls back the allocator so that it makes all of the memory previously allocated availabl...
Definition
allocator.h:82
pcl::poisson::Allocator::~Allocator
~Allocator(void)
Definition
allocator.h:58
pcl::poisson::Allocator::Allocator
Allocator(void)
Definition
allocator.h:55
pcl::poisson::Allocator::rollBack
void rollBack(const AllocatorState &state)
This method rolls back the allocator to the previous memory state and makes all of the memory previou...
Definition
allocator.h:98
pcl::poisson::AllocatorState
Definition
allocator.h:37
pcl::poisson::AllocatorState::index
int index
Definition
allocator.h:39
pcl::poisson::AllocatorState::remains
int remains
Definition
allocator.h:39
pcl::poisson
Definition
allocator.h:36
pcl
Definition
convolution.h:46